v0.39 - Last Update for the new Stage
Green and Grey - Tower Defense » Devlog
Hello all,
right now I'm spending a lot of time integrating some new mechanics and level for the next level. Some improvements also affect the existing levels. For this reason, here is a last update for this year.
Improvements
- Player ability: Brand - creates burning ground under the mouse cursor. The ability, percentage damage based on the life of the opponent in ticks for a short time. The cooldown is 100 enemy kills.
- All sounds are now outsourced from the game and are no longer processed using Game Maker's internal functions. This should result in all sounds working on Linux as well.
- Small improvements in the Twiggelpedia - better description of enemies added
- If the height is not equal to the width of a map, then the creep target and spawn(1) will always align to the longest side
- Splash Damage does less damage the further the target is from the center
- Changed design of enemy spawns and waypoints
- Revised visualization of slowed creeps
- Towers now have a health system and can be destroyed by effects. (is more important for the new level)
Artifact System
- The variety of artifacts has been increased - 7 new types have been added
- new types are -Tower health, more EXP after building, Fog resistance, Crit, Slow, Splash, Venom
- Damage/range and rate artifacts now have a percentage impact on base stats
- Added explanations to abilities in the weapon factory
- Found artifacts are no longer saved directly, but only when leaving the level. This prevents short memory lags
Fixes
- Marking barricades is now also available in the English version
- Weapon factory: display error for already attached items fixed
- Hotkeys for the build buttons now work even if no tower is selected and no other builder is active
- Performance optimization of ward buff mechanics
- Map editor: creator settings - checkbox "editable by others" - fixed
- intro scene: "joykey" bug - fixed
- tower target info changed - G/A to ground and/or air
- some small fixes
I wish you a lot of fun with the update and all a nice christmas time.
M. Steguweit
Get Green and Grey - Tower Defense
Green and Grey - Tower Defense
GnG is a classic Maze Tower Defense game. Go on the journey and fight against a unique enemy.
Status | In development |
Author | Martin Steguweit |
Genre | Strategy |
Tags | 2D, City Builder, Difficult, gamepad, Real time strategy, Singleplayer, tower-defence, Tower Defense |
Languages | German, English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- v0.392- Smoother Game Entry and Enhanced Experience40 days ago
- v0.391- The really last Update before the new StageFeb 15, 2023
- v0.322 - Tower hit sounds and better tutorial graphicsSep 19, 2022
- v0.321 - Map Editor FixesAug 28, 2022
- v0.32b - Map Editor UpdateAug 21, 2022
- v0.31 - Usibility UpdateMar 08, 2022
- v0.30 - Artifact System UpgradeJan 04, 2022
- v0.291 - Facilitate the entry into the gameOct 17, 2021
Leave a comment
Log in with itch.io to leave a comment.